Geeks of the Round Table
Geekasaurus Mike is a proud affiliate of Geeks of the Round Table at http://geeksotroundtable.blogspot.com/
Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
3/16/14
3/8/14
3/2/14
2/25/14
2/9/14
2/5/14
Web Comic Wednesday: Crtl+Alt+Del
Oh Ctrl+Alt+Del comics, what a rocky
relationship we've had. When I started reading you, I thought you
were great. Your characters were funny, your jokes were funny, Chef
Brian was funny, it was just an all around funny thing.
Then something happened. I don't know
what it was. Maybe I grew up a bit, maybe my tastes changed. More
than likely, however, you stopped making jokes and started your
string of “serious” plots right out of a junior high notebook.
But you know what, Ctrl+Alt+Del? You've
gotten better. No, I still don't like you as much as I did when I was
15, and I doubt I ever will, but you've ditched your overcomplicated
cast of characters and your only semi-competent grasp of creative
drama, and gone back to making jokes.
Is it only a matter of time before you decided to “expand” the
characteristics of players 1-4? Probably. But for now, you've reached
the lofty goal of “there are worse time wasters you could do.”
Okay, I've
rambled on about this enough. Ctrl+Alt+Del is a webcomic by Tim
Buckly, and at its start was about a pair of gaming roommates (lamp
shading their own “originality” from time to time) as they talk
about video games and the turns the industry is taking. Okay, so this
sounds like dollar-store Penny Arcade...and it was...but then things
get a little hairy.
Ethan, the
standard “crazy but apparently considered “lovable” in
universe” character becomes smitten with a girl named Lilah, who
is, for reasons utterly beyond me, smitten in return. This is where
the drama switch gets pulled. If you follow the web comic world in
the slightest, you know what happens. They get married, Lilah gets
pregnant, and completely out of nowhere a miscarriage ensues. Because
drama.
There are other
characters, such as the relatively straight-man archetype Lucas, the
sentient and sapient x-box he created named Zeke and their mysterious
and rarely-seen third roommate Scott, but at the end of the day, the
story mainly falls down to Ethan who, to be honest, isn't terribly
interesting. He's random, kookie and operates under what can only be
defined as 'insane troll logic', and while that amused me to no end
at 15, I just find him annoying now. Lilah and Ethan don't have
terribly much personality either, they're mostly just foils to Ethan.
The Good
When the comic decides to make jokes, it can be at least passable.
Your time is still better spent reading Penny Arcade, but they're not
all that bad.
The best thing to ever happen to this comic was the decision to
completely lose its “main cast”, and just goes to using the
Players (a group of characters named Player 1, 2, 3 and 4) for
commentary, or using actual game characters to lampoon the flaws in
the work itself. Again, they're decent.
The Bad
I've heard a lot of rumors about Tim Buckly, but until I get
verifiable reports telling me they're true, I'm not spreading them
here. Besides, we're here to talk about the comic itself.
First off, the lack of effort. Buckly has made videos showing how he
makes Ctrt+Alt+Del, and they are maddening. He as a set of angry
eyes, a set of lazy eyes, a set of hopeful eyes, and he just clicks
and drags them over to the blank face for that scene. Wow. Just wow.
The same goes for every facial feature and plenty of the background.
Second, as I none-too-subtly stated above, the drama isn't really
well integrated into the story, or all that well thought out. It
seems that Buckly will just decide that there's been too much fun for
too long and pull the drama lever, throwing in the most horrible
thing he can think of completely out of left field.
The Verdict
I've said it already. The recent ones are okay, but seriously, just
go read Penny Arcade. It's a better use of your time.
2/2/14
7/24/13
Nintendo vs. X-Box vs. Sony
There are a few terms attributed to
video game culture that leave a bad taste in my mouth. First and
foremost is just the word “gamer”. In a world where more and more
people play video games, I find it hard to believe that we need a
specialized term for that. Of course, “hardcore” gamers are a
thing, but so are “casual” and “mid level” ones. Moreover, I
feel like its just overused by media and especially marketing
establishments. This leads me into today's topic: Console Wars.
Console Wars is another term I'm pretty
sure was conceived in a board room with a long table surrounded by
soulless marketing experts. Creating rivalry is a great way to
promote a product, and cultivate followers so fanatically loyal that
there would be cults telling them to tone it down. However, I don't
think the term is that legitimate. After all people are probably
going to systems not based on the specs or features, but on the games
that will be available.
That said, I do have a preference for
consoles and games. Starting with the worst of the bunch (in my
opinion) we have the X-Box One. Yes, yes, insert your “beating a
dead horse” joke here.
We all know the stellar reception that
the console got on the day its features were announced, so I won't go
into too much detail on what they were. If you don't already know,
lets just say “ridiculous amounts of DRM BS” and leave it at
that. I'm told that a lot of “really cool features” could have
been introduced through this, and that X-Box just did a terrible job
of marketing the plus sides, but here's the thing:
I neither want nor need to make video
games and the playing thereof more complicated than it already is.
I know that change is inevitable, and
evolution will always take hold sooner or later, but what X-Box
seemed to have forgotten is that not all (in fact I'd go as far as to
say “most”) people who play games aren't looking for the
“definitive gaming experience” or an “all in one entertainment
system”. Let me explain this in the simplest terms that I can:
We want to play games.
That's it. That is literally the
starting and ending goal for most people who turn on a console.
People got so offended by the concepts the X-Box One originally
introduced because it seemed to further follow the path started by
things like extreme DLC. The game itself seems to become secondary to
the “gaming experience” and more importantly the revenue creative
from it.
So at this point it should
come as a surprise to few when I say that if I bought a next-gen
console it would almost certainly be the Wii-U. I used to sign up for
the Nintendo hate in favor of the better graphics and more realistic,
grittier games, but in recent years I've realized what's been keeping
Nintendo afloat long after all its original competitors bit the dust:
it understands why it exists.
Nintendo
understands that games need to be fun.
They seem to understand more than any of their competitors that the
highest resolution graphics and most detail oriented sub-machines are
meaningless if the player isn't enjoying what they're doing. They
don't innovate new ways of keeping their consumers on a leash, or
letting developers come out with half-finished products to be
completed for an additional fee with DLC, they innovate new ways of
having fun. That's what the Wii-mote was all about, and that's what
the new touch-pad interface is for, unlike the Sony or X-Box motion
sensing clones.
Now,
Nintendo's weakness is that few developers seem to share this notion,
and that for the most part just want to make the same kind of
“successful” games that Sony and Microsoft produce. But its
always worth it you find those few games that weren't about making a
surefire investment, and make you lose track of time because you're
enjoying yourself. So rock on Nintendo, and may I not doubt you
again.
Oh,
and PS4 will probably be okay. I guess.
7/19/13
1/21/13
Legally Enforced Game Rating
I am not a huge fan of government
censorship. Wait, sorry, I seem to have misspelled “I absolutely
loath government censorship”. There is no reason for a group of
people to dictate what the rest of us can and cannot see. Censorship
doesn't just mean putting a black bar over something offensive, or
bleeping out a bad word here and there. Whenever there is talk of
forcing mature-rated television shows to only play after 10 or 11pm,
I consider that a form of censorship. It's tampering with the flow of
information in an attempt to protect the sensibilities of the young.
![]() |
| Daddy, what's this 4Chan thing? |
And it is so stupid.
I bring this all up because legislation
is being considered that would force video games to all carry
ratings. Now you're probably thinking “wait, don't all video games
have those already?” Yes, but the ratings are not mandatory, much
like the ratings on movies.
I know what you're thinking now as
well. “Well if they're doing it anyway, why does it matter if it's
made mandatory?” As much as I may sound like a diehard republican
for saying this, it's because this regulation will hurt small
businesses and independent developers. It's one thing to expect EA or
Bethesda to get their games rated or face a $5,000 fine, but to
expect a few people working on laptops to jump through all those
hoops just so that mom and dad can understand that “Blood-massacre
9000” MIGHT not be the best game for little Timmy is simply
unreasonable, and in this case potentially deadly to the small
developers.
![]() |
| I know it SAYS extreme gore, but is right for my child? |
Secondly, there is no point. Zero. I
believe that what a child consumes from the media has one and only
one effective regulator: the parents. If a parent is going to bring
their kid to an R-rated movie, or buy them Grand Theft Auto: The one
with more Prostitutes, then they will do it regardless of
regulations. I ask you this, if all these games already have ratings
on them, then why is this even a problem? I'll tell you why with a
story from a recent trip to GameStop.
![]() |
| Mistake #1: Going to GameStop |
8-year old (at most): This is the one I
wanted mom.
Mom (too busy on cell phone to really
pay attention): Okay, sure.
Guy at the counter: Ma'am, I have to
inform you that this game contains a lot of realistic violence, and
adult themes of a sexual nature.
Mom: (still too busy on cell phone)
Yeah, okay, fine.
![]() |
| Will literally cut my child's soul out? Look, just buy the game so I can stop listening to him. |
Mom up there is the problem. You can't
really blame the kid, we all would have done this if we thought we
could get away with it. M-rated games to kids these days are like
R-rated movies to us; you were awesome if you managed to get into
one.
My point is this, what would mandatory
ratings change? Mom here, or an imaginary dad in the same situation,
is still too busy on her cell phone to pay attention to what she's
using as this week's distraction to raise her kid for her, and until
we can somehow regulate that, we're just wasting our time.
What it will change is that it will strangle the independent game makers and bump up the prices on everything else.
Subscribe to:
Posts (Atom)










